6/27/2023 0 Comments Perfect dark emulatorI played it from start to finish on all difficulty levels and never experienced something like this ever, but maybe I'm just lucky who knows?Įven now when I'm using the 1.7.0.49 beta with all the latest plugins etc. I have been using Project64 since 1.5 and played this game a lot in the 1.6 version and never had these kind of problems you seem to have. Haha that sounds like a whole lot of job just to play this game Mustang5Point0. If anyone ever figures this one out on PJ64, please do add to this thread. Thanks for trying to help out, it is appreciated. Looks like I will use 1964 for this one (Sorry Zilmar ). A little more tinny (sample rate conversion a little off) but it still sounds good. for some reason both output no Alist ( 0% ).I tried Schibo's Audio plugin and it's working now with sound. Jabo's Direct Sound and Zilmar's Audio plugin both wouldn't work properly with 1964. The only reason I kept trying PJ64 was due to the fact that I could not get any audio out of 1964. So I figured there was corrupt data saved in PJ64's state file so that must be why PJ64's state created the same problem on 1964, yet it worked on 1964 when I loaded up the native state. Loaded PD up and after I got it running, loaded up the save state I just made. Firs, after loading the native eep save, as soon as the mission loaded up, I saved it afterwards with save state (saved as PJ64 save), exited game and started PJ64. I had to play this the rest of the way on 1964. So far I have played 2 more missions past the other spot and no problems. and BING, there is my latest native save. eep that 1964 created earlier and pasted this one in it's place. eep files as (Game Title-CRC1CRC2.eep), deleted the. eep, pasted it somewhere else, renamed the eep so it had the identical. I looked over the eeprom save files associated with this game.
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